science

  • Austrian Foreign Ministry and Ars Electronica launch Open Call for State of the ART(ist) 2023(Vienna/Linz, March 15, 2023) The second edition of the Open Call is aimed at artists around the globe whose creative freedom is threatened. Projects can be submitted from now until April 28.The most important facts at …

  • Art Goes To Space

    by paradoxig

    Some time ago we were asking ourselves how can creatives contribute to the Space? (read TechvangArt article: Creative Jobs in the Space Disruption Business) And, at Tomorrow Conference Dubai 2023, we have found an interesting approach that… sends Art to Space. New Fashionable Space Suite, Floating Art for An Entire …

  • AI and Culture: Gains and Losses

    by paradoxig

    Like every industry, Culture and Arts are changed by Technology, and it seems that each year, a new Boom/Hype/Craze emerges in a rapidly changing creative landscape… the pandemic has hit the entire society, the creative sector started to have serious discussions related to the need of digitalization, VR, AR and …

  • The Price of Immortality

    by paradoxig

    Since ancient ages, humans had the Dream: to become Immortal! We live in times, when a new generation tries to make the attempt to make humans immortal. But, what is the price of immortality? First trials made by humans was to find some sort of “magic pill” – be it …

  • Hsin-Chien Huang: The Data We Called Home

    by paradoxig

    If you are in New York, there is one exhibition that you should not miss! Pratt Manhattan Gallery is showcasing the work of multi-disciplinary artist Hsin-Chien Huang. Curated by Linda Lauro-Lazin (Pratt Institute’s Assistant Chairperson of Digital Arts, Adjunct Professor), Hsin-Chien Huang: The Data We Called Home is the artist’s …

  • Books: XR, Games+Museums, Humans+AI =?

    by paradoxig

    Weekend is coming…. so, book recommendation that you might enjoy:1. Can video gamers and museum curators and artists work together? Might seem impossible, but some tried to ‘crack the collaboration code’. “When Museums Meet Video Games: The Museum Lab Handbook” is offering a series of examples, challenges and opportunities that …

  • They Dream in My Bones – Insemnopedy II

    by paradoxig

    One of the most fascinating and intriguing VR experiences, They Dream in My Bones – Insemnopedy II, that mixes the power of shapes and a poetic storytelling imagining a futuristic possible science. We talked with artist and creator Faye Formisano about her inspirations drawn from expressionist artist Jean Epstein, Orlando …

  • Perpetuum mobile of the past and the future seems to form the present in which the thought of thoughts is formed. Hidden meanings in the past that are often keys that unlooked the doors of the future.And a lot questions take us through worlds from which we want to imagine …

  • Techish – Futuristic Films / Sundance 2022

    by paradoxig

    Technology. Artificial Intelligence. Science. Futurism. Cosmos.Here are the best movies and XR experiences we saw at Sundance Festival 2022 on these topics. New visions about the possible future surfaced such as living together with AIs as our company and friends, DIY-robot, that turns out to be an AI-as-a-SpoiledKid with classy …