gaming

  • Open Call: Ukrainian Pavilion VR Space

    by paradoxig

    Ukrainian Pavilion DSL VR Space | Call for Artists, Art Institutions, Music Bands and Theaters Call dates: June 29 – Deadline: July 20Ukrainian Pavilion DSL VR Space is a project created by dslcollection in partnership with a platform for creative digital assets V-Art announce Open Call for Artists, Art Institutions,…

  • NewImages Festival and Cannes XR launched “Alexandria”, a futuristic Virtual World to showcase the best of international VR creations. The Space was created and developed in collaboration with Kreis Immersive, a company specialized in the creation of virtual worlds. We first visited Alexandria, during Cannes XR, and we were delighted…

  • Open Call: European Digital Art Fair

    by paradoxig

    European Digital Art Fair is a pan-European digital art fair, bridging the physical and digital art worlds.Artists/Galleries/museums/art centers/institutions/Art dealersAre welcome to apply for a hybrid digital & physical fair till 31st of January 2022 ! About EDAFEuropean Digital Art Fair aims to present contemporary digital art synchronically. Digital art works…

  • Video Games in Art Museums? (Part 2)

    by paradoxig

    Video games are appealing to the new generations, with consumers growing constantly. Nowadays, museums try to reinvent themselves, but might videogames be a solution to it? Video games can be forms of art, but museums can tap into the potential of video games to reach out to new audiences, to…

  • Video Games in Art Museums?

    by paradoxig

    It might seem that gamers and art museums have nothing in common. Two different worlds that rarely intersect each other, says common sense. But, a new series of events organised by We Are Museums In Cooperation with the Smithsonian Presented by the Villa Albertine and the The Cultural Services of the French Embassy…

  • Unreal Engine 5 is Here

    by paradoxig

    Unreal Engine 5 is the next major evolution of Unreal Engine, redesigned and enhanced for the next generation of games, real-time visualizations, and immersive interactive experiences. It will empower game developers and creators across all industries to realize next-generation real-time 3D content and experiences with greater freedom, fidelity, and flexibility than…

  • Future of Work Trends in Arts

    by paradoxig

    Depending on the region & definition, the creative sectors employ from1% to 15% of the workforce – in South Africa was 6.7% in 2015,10% in Brazil or US,and 5% in EU. (OECD).Obviously, these percentages were highly affected by Covid, with some industries suffering losses over 80% (theater and performative arts…

  • New Handbook for XR Producers

    by paradoxig

    What can be more challenging than trying to figure out a model for a new industry? And we don’t even have to put the caveat: in these new times, that are unfolding before us. Is this an opportunity for an emerging industry to start thinking from point 0 ( or…