Ukrainian Pavilion DSL VR Space | Call for Artists, Art Institutions, Music Bands and Theaters Call dates: June 29 – Deadline: July 20Ukrainian Pavilion DSL VR Space is a project created by dslcollection in partnership with a platform for creative digital assets V-Art announce Open Call for Artists, Art Institutions,…
gaming
-
-
NewImages Festival and Cannes XR launched “Alexandria”, a futuristic Virtual World to showcase the best of international VR creations. The Space was created and developed in collaboration with Kreis Immersive, a company specialized in the creation of virtual worlds. We first visited Alexandria, during Cannes XR, and we were delighted…
-
European Digital Art Fair is a pan-European digital art fair, bridging the physical and digital art worlds.Artists/Galleries/museums/art centers/institutions/Art dealersAre welcome to apply for a hybrid digital & physical fair till 31st of January 2022 ! About EDAFEuropean Digital Art Fair aims to present contemporary digital art synchronically. Digital art works…
-
Video games are appealing to the new generations, with consumers growing constantly. Nowadays, museums try to reinvent themselves, but might videogames be a solution to it? Video games can be forms of art, but museums can tap into the potential of video games to reach out to new audiences, to…
-
It might seem that gamers and art museums have nothing in common. Two different worlds that rarely intersect each other, says common sense. But, a new series of events organised by We Are Museums In Cooperation with the Smithsonian Presented by the Villa Albertine and the The Cultural Services of the French Embassy…
-
Unreal Engine 5 is the next major evolution of Unreal Engine, redesigned and enhanced for the next generation of games, real-time visualizations, and immersive interactive experiences. It will empower game developers and creators across all industries to realize next-generation real-time 3D content and experiences with greater freedom, fidelity, and flexibility than…
-
Depending on the region & definition, the creative sectors employ from1% to 15% of the workforce – in South Africa was 6.7% in 2015,10% in Brazil or US,and 5% in EU. (OECD).Obviously, these percentages were highly affected by Covid, with some industries suffering losses over 80% (theater and performative arts…
-
What can be more challenging than trying to figure out a model for a new industry? And we don’t even have to put the caveat: in these new times, that are unfolding before us. Is this an opportunity for an emerging industry to start thinking from point 0 ( or…