NFTs, AI, XR, Blockchain, web3, Metaverse. It seems that the art space is constantly overwhelmed with novelties, and it is transforming constantly. So, we decided to talk about all these transformations with Elizabeth Strickler who is an art collector, but also a Director of Media Entrepreneurship and Innovation at the …
gamers
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Film Director. Virtual Scenographer. Entrepreneur. Festival Organiser. Project Manager. Inclusion Advocate. Freelancer. Chief Operations Officer at VRrOOm. President of the National Council of XR (CNXR) from France.We are talking about Maud Clavier, and TechvangArt had a short discussion about how she navigated and discovered opportunities in the VR worlds, challenges …
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How is it to be an early XR-adopter, how the fast evolving technology changes your practice and your business model? What are the challenges and how can you move ahead? We wanted to find out from the Austrian XR-startup, vrisch . The startup was founded by digital artist Gabriella Chihan …
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Can you imagine saying goodbye to hours and hours of modeling for your 3D assets? Well, imagine no more! Because there is a new tool on the market that can generate 3D assets from your 2D drawings, artworks, and concept art. Definitely, it is a game changer as more and …
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Video games are appealing to the new generations, with consumers growing constantly. Nowadays, museums try to reinvent themselves, but might videogames be a solution to it? Video games can be forms of art, but museums can tap into the potential of video games to reach out to new audiences, to …
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It might seem that gamers and art museums have nothing in common. Two different worlds that rarely intersect each other, says common sense. But, a new series of events organised by We Are Museums In Cooperation with the Smithsonian Presented by the Villa Albertine and the The Cultural Services of the French Embassy …