SIGGRAPH 2024 VR Theater Selection

by paradoxig

While celebrating more than 50 years of being the world’s leading education experience in the computer graphics industry, SIGGRAPH 2024 aims to spark conversations about the content of the future. With this, the conference, held at the Colorado Convention Center in Denver, will feature several opportunities for attendees to get a closer glimpse at the future of the industry’s trends, including immersive experiences in the VR Theater.

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The VR Theater is a world-class showcase of exemplary virtual reality storytelling and a staple SIGGRAPH program since 2017. The main program will be experienced in a high-end, seated, multi-viewer immersive space, running approximately one hour from start to finish. New this year, participants will enter a mixed reality SIGGRAPH-branded lobby before each experience. SIGGRAPH 2024 aims to give attendees a fresh perspective on innovative, important, and inspiring virtual reality stories through a curated selection of short-form narratives. The experience will feature a diverse array of stories, from a musical journey aboard a space-train to an immersive empathy documentary about losing and regaining sight. It will highlight various intriguing uses of the VR medium for storytelling, including showcasing technical innovations. Beside the main show, VR Theater Kiosks are housed within the VR Theater space.

The VR Theater will also be announcing its Best in Show award for immersive experiences during the conference.

Coming soon: TechvangArt in dialogue with SIGGRAPH 2024 VR Theater Director Yangos Hadjiyannis.

A Vocal LandscapeLink for Program

Description: In “A Vocal Landscape” the creators aim to craft a VR experience that feels familiar and relatable both visually and narratively. Their minimalistic storytelling approach focuses on the niche yet complex subject of human communication, avoiding grand theatrical dialogues or world-saving plots. Instead, they present a naturalistic, late-night conversation between two people, where each person’s associations arise from what is said and heard. This simple structure allows for the integration of fantastical visual storytelling and sound design that reveal the deeper resonance of words in our minds, shaped by personal backgrounds. By making the experience akin to photographic cinema, they aim to ensure that the audience can easily connect with the characters and storyline, minimizing the challenges of VR immersion.

Draw For Change! We Exist, We ResistLink for Program

Description: Enter the vibrant world of Maremoto, join her on an afternoon of making street art and experience what it feels like to move as a woman through a metropolis in Mexico, a country where 10 women are murdered every day and tens of thousands go missing.

ErrancesLink for Program

Description: “Errances” is a VR trip through a desolate & majestic world aboard a futuristic train. Through electronic music by Ryvage, this immersive meditation reveals our technological choices and consequences.

Spots of LightLink for Program

Description: Dan Layan tragically lost his sight during an Israeli military intervention in Lebanon in 1982. After 25 years in the dark, an experimental surgical procedure brings him the miraculous opportunity of recovering his sight. This VR experience uses personal archives to allow you to relive this introspective journey.

VR Theater Kiosks

New this year, VR Theater Kiosks are housed within the VR Theater space. To view the kiosk content, you must have purchased a VR Theater ticket. VR Theater ticketholders will receive an email with instructions on how to view the kiosk content. VR Theater Kiosks will be available for viewing throughout the week during the open hours on a first-come, first-served basis. When at a kiosk, you will be presented with a menu to choose a piece to watch on-demand. While having a ticket guarantees you a seat in your scheduled VR Theater showing, a ticket does not guarantee you a kiosk viewing, as space is limited. Please plan accordingly, as the kiosks feature longer, highly interactive pieces.

AstraLink for Program

Description: A Mixed Reality Experience that transports you from Earth to the deepest corners of the cosmos as you embark on a quest to uncover the key ingredients of life in the Universe. Step foot on planets and their dark moons in a search for future worlds and far away beings.

Belzebubs — The 360° HexperienceLink for Program

Description: Virtual black metal band Belzebubs invite you front row and center on their unique, immersive — and regrettably ill-starred — mini gig, full of energy, surprises and humorous details. Welcome to the show!

Broken SpectreLink for Program

Description: A cosmic horror narrative game which begins a desperate search for your missing father. It takes advantage of the Quest immersive hand-tracking controls, bringing unparalleled realism to the game’s gruesome body horror elements.

EmperorLink for Program

Description: An interactive and narrative experience which invites the user to travel inside the brain of a father who is suffering from aphasia. Alongside his daughter, we journey into the father’s mental space—imagined as a hand-drawn, monochrome landscape—as she seeks to learn more about his inner self, now obscured by illness.

Labeled BlackLink for Program

Description: When her brother fell victim to police profiling, Banchi couldn’t have foreseen the family tragedy that would unfold. Later, she became a leading force in the fight against police brutality, striving for justice for her brother.
Following Banchi through 3D animated environments, the user becomes immersed in her haunted world

Reimagined Volume III: Young ThangLink for Program

Description: Young Thang is a human living within The Community, a place where humans are forbidden. To blend in, Young Thang’s guardians urge her to wear a second skin. After the pressure to conform pushes Young Thang to the brink, she unknowingly puts her beloved guardians and The Community in peril.

Surrounded SerenityLink for Program

Description: SDescription: Surrounded Serenity” is an experience that ensconces the users in a world of awe and amusement. It is a story that we all know, yet do not know at the same time and virtual reality is a great medium to convey that experience. The experience is for everyone and is a creative and artistic approach to the visual representation of the world inside the womb. The aim is to create a sense of calm and play that can alleviate some anxiety. The user will be able to experience the visual and auditory experience of being inside the womb. The user can also interact with symbolic elements that represent all five senses, along with haptics that provide a sense of physical touch. It is an interactive journey that offers a space of serenity, play, and emotional comfort.

Traversing the MistLink for Program

Description: Inside a surreal gay sauna, you find yourself in the body of a young Taiwanese man. You venture into this dreamscape, woven by desires, excitements and fears, crossing eyes with the other identical sauna-goers. As you walk along every floor, corridor and room, each layer of the maze unravels.


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